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21. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocat...
- by Dave Stark - at 2016.04.09 05:42:13
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22. Fighter UI feedback - in Test Server Feedback [original thread]
being able to see fighter hp would also be really useful. not sure how a basic feature like this didn't already make it in to the ui.
- by Dave Stark - at 2016.04.02 13:05:59
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23. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
The UI for seeing fighter health is shockingly bad. 1 solid red block at anything between 99.999% and 0% is useless. i don't care if a fighter is injured i want to know how injured it is. so often i moused over and saw that it was on decent healt...
- by Dave Stark - at 2016.03.31 06:19:32
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24. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
MachineOfLovingGrace wrote: Marcus Tedric wrote: Charles Burger wrote: What's the actual point of the 5 mil jump fee for NPC stations?...................... I am failing to see the point whatsoever. It seems like all con and no pro. What...
- by Dave Stark - at 2016.03.04 13:04:10
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25. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Charles Burger wrote: This "covering costs" thing is obviously ridiculous since NPCs don't have costs or wallets or ISK... or am I missing something here? if npcs offered jump cloning for free. you have no reason to use a reduced rate citade...
- by Dave Stark - at 2016.03.04 12:58:52
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26. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
windows vista wrote: Contracts: while Contracts will not be available in Citadels for the first release, i think that thist is more important what about my contracts for doctrine ships? open ship fitting from corp fittings. 'buy all' inside...
- by Dave Stark - at 2016.03.03 20:52:44
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27. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Akrasjel Lanate wrote: Memphis Baas wrote: For everyone complaining of higher NPC taxes (here and in the reddit thread): CCP needs to have more ISK sinks, which they are achieving through the higher taxes and through the ISK loss rather than...
- by Dave Stark - at 2016.03.03 16:51:37
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28. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Scotsman Howard wrote: Dave Stark wrote: Scotsman Howard wrote: Considering they are one of the few groups in the game that could actually defend the stupid thing, people will use it. their attempt at holding pocos failed - i wouldn't ...
- by Dave Stark - at 2016.03.03 15:56:17
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29. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Scotsman Howard wrote: Considering they are one of the few groups in the game that could actually defend the stupid thing, people will use it. their attempt at holding pocos failed - i wouldn't put much faith in their ability to defend a cit...
- by Dave Stark - at 2016.03.03 15:40:22
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30. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Hendrink Collie wrote: Grookshank wrote: Querns wrote: Dave Stark wrote: Querns wrote: As usual, the reward will go to those willing to take the risk. pretty sure having items stuck in the asset recovery system, which iirc isn't...
- by Dave Stark - at 2016.03.03 15:34:47
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31. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: As usual, the reward will go to those willing to take the risk. pretty sure having items stuck in the asset recovery system, which iirc isn't instant, are going to be rewarding you with nothing but tied up isk.
- by Dave Stark - at 2016.03.03 15:20:03
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32. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Mia Markaya wrote: CCP Ytterbium wrote: MuraSaki Siki wrote: just to clarify the market tax after the changes, when trading in citadels, transaction tax goes to system, and broker's fee goes to the owner. Is that right? ...
- by Dave Stark - at 2016.03.03 15:13:01
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33. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Ytterbium wrote: Niko Zino wrote: Stuff Those are fair points we've been discussing internally. Initial figures show us maintaining a cloning bay in a Citadel will cost 157m ISK a month, we wanted to provide means for the owner to rec...
- by Dave Stark - at 2016.03.03 14:41:14
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34. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
just out of curiosity. what are you trying to achieve by banning overlays? whether i look 1 inch to the left at an overview on an overlay, or 4 inches to my left at a totally separate instance of the game - i'm still getting real time intel from ...
- by Dave Stark - at 2016.02.26 16:17:27
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35. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
make the hexagons bigger. it's really difficult to see what each option is. also, when you mouse over them, make the window pop up somewhere other than on top of every other hexagon. these 2 things would make it significantly easier to try and c...
- by Dave Stark - at 2016.01.22 19:36:57
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36. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
just jumped on sisi to try it out. not quite sure what i'm meant to be doing - not sure i care either, i'm getting isk/LP for randomly clicking. in all seriousness though - the tutorial doesn't really explain much, you're asking me to match a ra...
- by Dave Stark - at 2016.01.22 19:06:18
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37. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
CCP Optimal wrote: Thanks for all the great feedback! I've already started making fixes and adjustments based on it so we'll be able to have the camera put our ship in the middle of the screen? excellent. then again, not even sure how it ...
- by Dave Stark - at 2015.12.19 08:42:05
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38. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
shield animations only play on the first cycle if the module is set to automatically cycle, it seems. is that intentional?
- by Dave Stark - at 2015.11.28 10:15:43
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39. New Camera Conrols - in Test Server Feedback [original thread]
camera still doesn't put your ship in the middle of the screen (which i still think is pretty ******* fundamental to a camera feature, being able to see your ship). also it just seems to freak out when warping/gate jumping. it's borderline unusa...
- by Dave Stark - at 2015.11.28 08:59:55
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40. New Camera Conrols - in Test Server Feedback [original thread]
orbit camera locks when you warp, you can't turn it. rather annoying. have to change camera mode and change back to unlock it again. the offset is still annoying as ****, even though reduced. my ship still just swings wildly around when i pan the...
- by Dave Stark - at 2015.11.21 09:26:48
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